Sunday, May 29, 2011

Weapons Re-balanced


All the regular faction weapons are being re-mastered and re-balanced. The Sentinals are now more tank-like. Their weapons now anger enemies more than normal ones do. Now Paradox Sorceror tracks enemies, making it easier for them to 'snipe'. Space Maruaders now do more damage, making them more like shock troopers. Assembly's time for recharge has been reduced, and the bulpitors and turrets have been balanced, as have the thowk. Shoulder-pad power-ups have had their re-charge time cut by 3/4s. It's even more of support group now. The weapons are more stronger, with a three damage combo. Venture has more of a damage distributer now, with there power-ups more powerful.

Fugu, signing off.

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